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Download A Practical Guide to Managing Web Projects by Breandán Knowlton PDF

By Breandán Knowlton

Those that make web content occasionally say that their consumers are unreasonable. those that pay for web content occasionally say that the pros they lease don't comprehend enterprise and can't follow closing dates. A undertaking supervisor is true within the heart - and a clever venture supervisor can solve misconceptions in either instructions whereas inspiring everybody concerned to interact creatively.

Veteran undertaking supervisor Breandán Knowlton has been engaged on the internet considering its starting, and has obvious awesome successes and disastrous mess ups alongside the way in which. In handling net initiatives he presents recommendation, checklists and directions for every section of your paintings on a regular net venture, even if you've got a proper heritage in undertaking administration. From preliminary inception via to ultimate evaluate, this e-book is full of sensible rules that will help you make your subsequent net undertaking a favorable event for everyone.

WHO may still learn THIS BOOK?

Those who proportion accountability for tasks aren't regularly referred to as undertaking managers. If you're an online specialist, organization critical, or characterize an employer commissioning an internet site, this booklet provide you with the aspect you must preserve issues on target on your quarter, expect hazards and create soft relationships between stakeholders.

Topics include:

PART 1: starting A PROJECT

So you’re going to do an internet undertaking? It’s time to think about your targets, your venture administration procedure and to caricature out the trajectory of the project’s levels. during this part, I'll learn confirmed venture administration methodologies, the simplest methods of working conferences and the tips to promoting internet paintings and proposing bids. growing robust briefs and suggestions, and estimating the size of a possible undertaking also are the following. as soon as the bid is received and your staff is equipped, this part also will provide you with assistance for making plans a good kick-off, workshops and venture communications.

PART 2: ANALYSING REQUIREMENTS

At this level, you’ve bought the fairway gentle and are able to pass ahead with the venture! person and marketplace examine, content material governance and value trying out all lie prior to you and your group. during this part, I’ll discuss engaging in interviews, developing personas, providing examine, doing content material inventories and designing for usability. making plans the mixing procedure and estimating key values on your venture also are severe talents during this section of undertaking management.

PART three: layout AND PROTOTYPING

The wireframing section brings up plenty of questions of constancy, business enterprise, and presentation. during this part, I overview taxonomies, paper prototyping, layouts and layout constraints. I’ll additionally talk about the various many features of visible language and photograph layout, as they relate in your undertaking administration approach, together with the tough comps query, consumer trip sketches and selecting the precise instruments. With lots of sketches and annotations to symbolize your team’s paintings, you’ll be capable of go through the visible layout section with confidence.

PART four: development AND TESTING

Content administration platforms and integration current venture managers with an array of advanced judgements. during this part, I talk about your CMS techniques and discover the maze of integrating with firm databases and consumer dating platforms. As you progress throughout the construct and deployment stages, I'll assist you specialize in switch and threat administration. I’ll additionally speak about the various checking out and Agile improvement concepts that may support your crew during the project.

PART five: DEPLOYMENT AND EVALUATION

With the venture nearing of entirety, you will see that the sunshine on the finish of the tunnel. yet there are a number of extra issues to handle sooner than the positioning is going reside. during this part, I talk about checklists, catastrophe making plans, social business plan, handover, objectives, metrics, analytics, and changing your complete tasks into glowing case reviews. i'm going to additionally assessment a number of instruments and strategies for making plans for the longer term after wrap-up is finished, together with help contracts and crew improvement.

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Extra resources for A Practical Guide to Managing Web Projects

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Appendix E: Reserved and Special Words lists all of the known reserved words that are part of the ECMAScript specification, as well as some additional keywords used by popular browser extensions and proprietary browser features. Appendix F: Document Object Reference contains a thorough list of DOM objects and properties with thorough browser support information and descriptions. Appendix G: Resources on the Web points to some useful Web resources for JavaScript, DHTML, and CSS development. What You Need to Use This Book No special software or hardware is required to use this book.

This is different from the feature inside a browser that renders HTML and CSS, which is known as the Layout Engine. There are nearly as many engines as there are browser vendors. This has been the source of a lot of confusion over the years because more often than not, it is less important to a developer which browser someone is using than it is what JavaScript or Layout engine they are using. Generally speaking, JavaScript engines implement a single or sometimes multiple versions of the ECMAScript standard.

Today there are many server-side frameworks implementing JavaScript. Some of these use open source interpreters such as Rhino or SpiderMonkey. NET. Even the now-obsolete ASP framework from Microsoft had JScript as 5 Chapter 1: Introduction to JavaScript an available language. net/ Chapter 1: Introduction to JavaScript ActionScript and Flash Introduced in Macromedia Flash Player 5, ActionScript was an improvement on a scripting feature introduced into Flash much earlier. The idea was simply to allow developers to apply custom movements and behaviors based on user input.

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