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Download Agent-Oriented Software Engineering IV: 4th by Bernhard Bauer, Jörg P. Müller (auth.), Paolo Giorgini, Jörg PDF

By Bernhard Bauer, Jörg P. Müller (auth.), Paolo Giorgini, Jörg P. Müller, James Odell (eds.)

The explosive development of software components comparable to digital trade, ent- prise source making plans and cellular computing has profoundly and irreversibly replaced our perspectives on software program platforms. these days, software program is to be in line with open architectures that consistently swap and evolve to deal with new elements and meet new necessities. software program should also function on di- hire systems, with no recompilation, and with minimum assumptions approximately its working setting and its clients. moreover, software program needs to be strong and independent, in a position to serving a naive consumer with at the least overhead and interference. Agent options carry nice promise for responding to the recent realities of so- ware structures. They o?er higher-level abstractions and mechanisms that handle matters resembling wisdom illustration and reasoning, communique, coor- kingdom, cooperation between heterogeneous and independent events, conception, commitments, ambitions, ideals, and intentions, all of which want conceptual mo- ling. at the one hand, the concrete implementation of those techniques may end up in complicated functionalities, e.g., in inference-based question answering, transaction keep watch over, adaptive work?ows, brokering and integration of disparate info resources, and automatic communique strategies. nonetheless, their wealthy representational services permit extra devoted and ?exible remedies of c- plex organizational methods, resulting in extra e?ective requisites research and architectural/detailed design.

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Read or Download Agent-Oriented Software Engineering IV: 4th InternationalWorkshop, AOSE 2003, Melbourne, Australia, July 15, 2003. Revised Papers PDF

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Additional info for Agent-Oriented Software Engineering IV: 4th InternationalWorkshop, AOSE 2003, Melbourne, Australia, July 15, 2003. Revised Papers

Sample text

Perini et al. are discussed in Section 4. Finally, conclusions and future work are presented in Section 5. 2 Background The Tropos methodology [3,19] is an agent-oriented software development methodology which provides a visual modeling language that can be used to define both an informal specification and a formal one. From a practical point of view, the methodology guides the software engineer in building an informal, conceptual model that is incrementally refined and extended from an early requirements model, namely a representation of the organizational setting where the system-to-be will be introduced, to system design artifacts, according to a requirements-driven approach.

Definition 1. An A-Agent is a software system with a unique entity, which is located in some environment, which as a whole, perceives its environment (environment sensitive inputs). From these perceptions, it determines and executes Towards a Recursive Agent Oriented Methodology for Large-Scale MAS 27 actions in an autonomous and flexible way - reactive and proactive. These actions allow the A-Agent to reach its goals and to change its environment. From a structural point of view, an A-Agent can be an agent (atomic entity); or it can be a Multi Agent System (with a unique entity) made up of A-Agents which are not necessarily homogeneous.

The analysis starts from the decomposition of this goal manage pheromone trap plant in a set of goals that has to be all satisfied (AND decomposition). An important step is the analysis of the agronomical history of the area of interest (modeled with the goal hystorical data analysis), that can be done by finding the data directly from the orchards descriptions (orchards hystorical data) maintained by the producers, or by accessing the data from the research laboratory (lab data), or by using data coming from the orchard monitoring systems, like meteorological data, (see the goal monitoring devices data).

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